This paper explores the transformative impact of Virtual Reality (VR) and Immersive Media on the way we experience and interact with digital content. With the rapid advancements in technology, VR has emerged as a powerful tool that blurs the lines between the physical and digital worlds. Immersive media, a subset of VR, provides users with an unparalleled sense of presence and engagement, revolutionizing sectors such as entertainment, education, and healthcare. This abstract delves into the evolution of VR and immersive media technologies, examining their capabilities and limitations. It discusses the potential benefits of these experiences, including enhanced learning outcomes, increased accessibility, and novel therapeutic applications. Furthermore, it addresses the ethical considerations surrounding privacy, addiction, and the potential for isolation. The paper argues that while VR and immersive media offer significant opportunities for creativity and innovation, they must be approached with caution to ensure that these technologies are used responsibly and equitably.
Smith, D. (2023). Virtual Reality and Immersive Media Experiences. Frontiers of Creative Media Industries and Cultural Studies, 5(2), 44. doi:10.69610/j.fcmics.20231123
ACS Style
Smith, D. Virtual Reality and Immersive Media Experiences. Frontiers of Creative Media Industries and Cultural Studies, 2023, 5, 44. doi:10.69610/j.fcmics.20231123
AMA Style
Smith D. Virtual Reality and Immersive Media Experiences. Frontiers of Creative Media Industries and Cultural Studies; 2023, 5(2):44. doi:10.69610/j.fcmics.20231123
Chicago/Turabian Style
Smith, Daniel 2023. "Virtual Reality and Immersive Media Experiences" Frontiers of Creative Media Industries and Cultural Studies 5, no.2:44. doi:10.69610/j.fcmics.20231123
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ACS Style
Smith, D. Virtual Reality and Immersive Media Experiences. Frontiers of Creative Media Industries and Cultural Studies, 2023, 5, 44. doi:10.69610/j.fcmics.20231123
AMA Style
Smith D. Virtual Reality and Immersive Media Experiences. Frontiers of Creative Media Industries and Cultural Studies; 2023, 5(2):44. doi:10.69610/j.fcmics.20231123
Chicago/Turabian Style
Smith, Daniel 2023. "Virtual Reality and Immersive Media Experiences" Frontiers of Creative Media Industries and Cultural Studies 5, no.2:44. doi:10.69610/j.fcmics.20231123
APA style
Smith, D. (2023). Virtual Reality and Immersive Media Experiences. Frontiers of Creative Media Industries and Cultural Studies, 5(2), 44. doi:10.69610/j.fcmics.20231123
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References
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